Neko Gaming

FFXIV V&C Dungeon Tips


All 12 notes:

#1 Room with Green + Yellow Sacks, take the GREEN SACK in the NE corner on top of the rubble, and the YELLOW SACK in the SE corner on the very small hill of dirt, after clearing the enemies after teleporting, there is a door to the west behind the rubble that you can open before moving ahead. This door won't have a name or be interactable until Nanamo walks up to the gate to leave, do not walk up to Nanamo immediately if you want to open this door first.

#2 Same as #1, but do not open the door

#3 Primary Path, use two of the wrong sacks (don't activate the teleporter) and trigger all\* the puff circles after the door opens

#4 Primary Path, use two of the wrong sacks (don't activate the teleporter) and don't trigger the puff circles after the door opens

---- (3 and 4 should now be correct)

#5 Before final boss, answer the first option (Spark)

#6 Before final boss, answer the second option (Flame)

#7 After first boss, take the lift to the RIGHT and kill the drakes from LARGEST to SMALLEST (grab the incense in the room with the Wraiths, but do not do the next step mentioned in #12\)*

#12 After the first boss, take the lift to the RIGHT and kill the drakes from LARGEST to SMALLEST, then kill the Wraiths & Revenants and pick up the incense quickly, once you reach the Coffin, target the coffin (do not interact with it) and use /bow, /respect, /vpose, /kneel in this order, with a brief pause between each emote. Nanamo will have dialogue and will move if you've done it correctly

#8 Put nothing or any combination that is not Helmet+Fruit into the Scales, then use the Right Lever before the boss.

#9 Put nothing or any combination that is not Helmet+Fruit into the Scales, then use the Left Lever before the boss.

#10 Before the final boss, Scales -> Helmet + Fruit -> Nald Statue

#11 Before the final boss, Scales -> Helmet + Fruit -> Thal Statue

visual guide by u/CivilizedPsycho - Visual Guide Thread

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FIRST BOSS VARIANTS FOR VARIANT

-If you don't turn the water pump, the boss will drop puddles on the East and West of the arena with Room Split Knockbacks into safe spots

-If you turn the lever for the pump, the boss will have an omnidirectional knockback marker that sends you to the safe (Donut Blue*) Barrel (Easiest)

-Turn Crank Left, Wind Turbine 2.5 Tile length knockbacks

-Turn Crank Right, Boulders that cleave entire rows (Easiest)

-No ceruleum leak means the boss will have Water Explosions from Diagonally-Opposites tiles, basically "Out then in" where you stay out on the 2nd explosion then move INTO the first

-Ceruleum leak causes arena splits

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FINAL BOSS VARIANTS FOR VARIANT

#1 Goodbye brooms, hello Jugs! This mechanic is very, very easy to dodge, its the floating water streams from Ivalice whatever (Easiest)

#2 Leviathan style arena-length knockbacks from water source on edge of arena

#3 Brooms that do "frontflipping telegraphed AoE lines" if you DIDN'T hit the puffs in the previous room, if you did however, they will stop to clean up the puffs, and you'll need to weave between the brooms that stall to clean

#4 Same ^

#5 Staves and Knockbacks, Rotating fire orbs

#6 Lines and orbs (Easiest)

#7 Staves and Draw-ins, Rotating fire orbs (this is probably the hardest overall fight of any of them, except maybe 12 if you find it challenging, the Draw-In effect on the staves at far-away range is like 1-1.5 tiles, but upclose its easily 2 or more... I think)

#12 :)

#8 Lever > Turn Lever Right, Wind mechanic, you need to walk into the jetstream to dodge an arena wide AoE, both of which hurt you, kind of annoying and probably the hardest

#9 Lever > Turn Lever Left, Boulder (meteor) mechanics where you hide behind the not glowing one (Easiest)

Lever > Turn Lever Right, Wind mechanic, you need to walk into the jetstream to dodge an arena wide AoE, both of which hurt you, kind of annoying and probably the hardest (interchangeable with 8?)

#10 Chompy Laser Corners, there will be a corner of the arena where the statue enemy things wont poop lasers onto you

#11 Chompy Laser Rotations, the statue enemy things will spawn and rotate in one direction each, firing line lasers

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EXTRA NOTES THAT IM TACKING ON HERE FOR COMMONLY ASKED QUESTIONS!

this guide is fairly polished for the purpose its made to serve, and should be good enough so it may be finished for what it is, thanks for reading :)


Fetched from: https://www.reddit.com/r/ffxiv/comments/y7cvja/half_decent_guide_to_variant_dungeons/